March 2022: Team collection enhancements and custom paint palettes

A few enhancements to collections will make it easier than ever to manage your team’s saved content. Plus, Human Studio power users will love the new custom Paint palette builder and a new tool for making faded structures unselectable.


Reorder collections in My Library

Product: Web app

In addition to now being able to create, rename, and delete collections in My Library, team Administrators can now reorder collections using a simple drag-and-drop interface. 

New collections are added to the bottom of the list by default, but they can be moved easily. Simply click on a collection, hold, and drag to move it to a new position in the list.



Save models to multiple collections

Product: Web app, Human Studio

If you are a member of a team that uses collections to organize its saved models, you can now save a single model to multiple collections in My Library. (This means you no longer have to save duplicates of a model to get it to appear in more than one collection!)

When you add a model to My Library from Explore or Human Studio, click the box next to each of the collections where you would like the model to be stored, and click Save.


Note: This update means that multiple collections can share a single model. Therefore, any changes made to the model will be reflected everywhere the model can be accessed.


Create custom Paint palettes

Product: Human Studio


Bring greater visual consistency to your models with custom Paint palettes! With custom palettes, you can create, manage, and export custom sets of Paint colors and effects, and import them into them other models you are working on.

Tip: Consider incorporating custom Paint palettes into your very own Human Studio Style Guide to help your team create models that share a unique and cohesive look and feel.

For instructions on how to create and manage custom Paint palettes, see this article.


Make anatomical structures unselectable

Product: Human Studio

You can now make one or more anatomical structures in your model "unselectable," which means end users will not be able to click on them to select them. Unselectable structures essentially become "ghost" structures—still visible, but unable to be interacted with.

When used in conjunction with the "Fade" effect (or any Paint whose opacity has been lowered so the structures it is applied to become translucent), this feature enables learners to click on—and learn more about—underlying structures that they would not be able to click on otherwise. It can also be used to minimize distractions for the learner by only enabling them to click on structures that meet a specific set of learning objectives.

What does this look like in practice?

In the model below, the heart chambers are selectable, which means it is impossible for the end user to select the valves beneath.


In the next model, however, the heart chambers have been made unselectable, making it possible to select the valves.


When should I use this?

We recommend making structures unselectable when one or both of the following criteria are met:

  1. They are not the primary focus in your model but, rather, are there to provide helpful context for the key anatomical structures you are trying to emphasize. Accordingly, you do not need the learner to be able to click on the structure(s) to identify them.
  2. They are physically obstructing the key anatomical structures in your model and thereby preventing the learner from clicking on the latter structures.

By making these secondary structures unselectable, you empower the learner to click on the underlying structures and identify them via their anatomy label and/or anatomy description.

For step-by-step instructions on how to make structures unselectable, see this article.